52nd place baby
Its a good game, but hole in ones are to easy at times, and i scored 30 million on one hole. That is rediculous. I think you should work on the scoring a bit, to make it better.
In addition to the scoring, the music was very repetative, i know it saves space, but a few song soundtrack would have been more interesting.
The gameplay was great, and so was the interface, i voted a 5, with not even thinking about it too!!!
Anyway, great game.
Thanks for constructive crit... I've been working on the scoreing system.
Did you press 'm' to play the other track? It's nice and chilled :)
Hey it was pretty good
but where did you get that idea, oh yeah DAD n ME. ITs the same game except with stick figures. Get you own idea.
Its difficult to master, but i can go for infinite now basically. Just don't get to big, becasue you only can make a certain amount per month so just stay around that amount. its around 3600 - 5000. Also start off small and slowly purchase things. I got to 2150, but never made much money. Remember stay small, and don't piss a group off.
This is awfully familair. Oh thats right, this is a take off of Pizza Frienzy. You do the exact same thing. And if i am not to be mistaken you didn't make Pizza Frenzy unless you have some copyright papers. Can you at least be original and stop copying games.
THere should be a way to kill the enemies. Also, the gravity needs a little tweeking. Very good though and very original. It is still fun, but a little 2 easy.
You should be able to have more than one of something ready to pick up i think. Also, make a second one with more ingrediants that would be awesome.
What is the point of aijming with the mouse it is way too difficult. Also, you only name whwere the mouse is pointing, so you can not play this game with touch pad. Way to difficult, you need some diffuculty settings too. Somewhat below average but keep trying.
Its pretty good
overall its pretty good, the only problems were that the ghots never left some areas so u could never get the circles, also pacman didn't have a definet path that he could move so it was hard to control him. A couple refinments and then it would challenge NAMCO.
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